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More about "user-generated" games

Will Wright Spore

In the 25/5/2006 Fortnightly Mailing I pointed to an interview on the BBC web site with Will Wright, the creator of "The Sims".

Thanks to Dick Moore for sending me the these two videos. The first is of an hour-long talk by Will Wright at the Games Developer Conference in San Fransisco in March 2006, to an (adulatory) audience of games developers. His basic argument is that when games are played by masses of people, even if only a small proportion players make content, and even if only a small proportion of this "user-generated" content is any good, more high quality content will be generated by users than could ever conceivably be made by the games-development companies themselves.

The second is a 30 minute description by Wright of Spore - basically a video, with Wright's voice-over, of the Spore "world", the kinds of creatures that populate it, the tools available to players to create content, and an overview of the technology underpinning it. (For me it brought back memories of a rather unpleasant shrimp (Triops australiensis) one of my children once grew from eggs bought in kit form from the Natural History Museum. There were several shrimps to start off with, but they were vicious cannibals.)

You can find out a bit more (but not much more) about user-generated content from Caryl Shaw's Building Community Around Pollinated Conted in Spore by [9 MB PPT], from the same conference.

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